A GeoReferenced Multiplayer First Person Shooter Game — TLDR: We’ve built a multiplayer shooter and used Apollo’s GraphQL subscriptions to keep game state in sync at a very high frequency. Here’s our impressions! Tools used: Angular-cesium, Apollo, CesiumJS, Angular Go Play: geo-strike.com First of all, WHY? Well, to put it simply, because we can! Instead of working hard on creating a special…